Creating brilliant Flash applications for mobile devices isn't as simple as just making existing applications smaller. In Flash Mobile Essential Training, instructor Arthur Phillips tackles the challenges of developing specifically for mobile devices, including building static pages; creating navigational screens and buttons; programming gaming animation, memory and scoring; generating pages with XML; implementing video, text and graphics; and creating animations for the small screen. Exercise files accompany the course.
Table of contents
0. Introduction
- Welcome
- What this course covers
- Using the exercise files
- Prerequisites
- Flash mobile and you
- The history of Flash Lite
- Tools
- Business goals
- Technical goals
- The Flash Welcome screen
- Introduction to Device Central
- Creating a device set
- Overview of the workspace
- Using the Property Inspector
- Managing the workspace
- Customizing preferences
- Using the Actions window and Help
- Executing ActionScript in Device Central
- The System Capabilities object 7:52 9.3 MB
- Setting device properties with the FS2 command
- Getting device information with the FS2 command
- Understanding types of text fields
- Understanding font issues
- Implementing key handlers
- Managing scope issues
- Responding to keys
- Building text with the System Capabilities object
- Building text with fscommand2
- Scrolling a text field
- Updating data displays
- Creating movie types
- Attaching movies
- Moving keyframe information
- Building placeholder screens
- Importing bitmap graphics
- Creating handling buttons
- Working with the focus rectangle
- Storing data
- Implementing navigation
- Loading XML
- Processing XML
- Generating displays with XML
- Overview of video in Flash Lite
- Implementing detection
- Implementing embedded video
- Implementing external video
- Implementing Flash video
- Importing text
- Importing graphics
- Understanding keyframe animation
- Understanding programmatic animation
- Gaming animation
- Programming interactivity
- Programming trajectories
- Managing memory
- Collision detection
- Scoring
- Understanding Object-Oriented Development
- Converting classes
- 16. Publishing an Application
- Moving an application to a phone
- Distribution channels
- Goodbye
http://rapidshare.com/files/113362451/LCFlMobET.part1.rar
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