Sunday 12 April 2009

Flash Mobile Essential Training




Creating brilliant Flash applications for mobile devices isn't as simple as just making existing applications smaller. In Flash Mobile Essential Training, instructor Arthur Phillips tackles the challenges of developing specifically for mobile devices, including building static pages; creating navigational screens and buttons; programming gaming animation, memory and scoring; generating pages with XML; implementing video, text and graphics; and creating animations for the small screen. Exercise files accompany the course.

Table of contents

0. Introduction
  • Welcome
  • What this course covers
  • Using the exercise files
  • Prerequisites
1. Understanding the Challenges
  • Flash mobile and you
  • The history of Flash Lite
2. Design and Development Considerations
  • Tools
  • Business goals
  • Technical goals
3. Getting Started with Flash
  • The Flash Welcome screen
  • Introduction to Device Central
  • Creating a device set
  • Overview of the workspace
  • Using the Property Inspector
  • Managing the workspace
  • Customizing preferences
4. ActionScript Overview
  • Using the Actions window and Help
  • Executing ActionScript in Device Central
  • The System Capabilities object 7:52 9.3 MB
  • Setting device properties with the FS2 command
  • Getting device information with the FS2 command
5. Text Field Overview
  • Understanding types of text fields
  • Understanding font issues
6. Key Handler Overview
  • Implementing key handlers
  • Managing scope issues
  • Responding to keys
7. Building an Information Page
  • Building text with the System Capabilities object
  • Building text with fscommand2
  • Scrolling a text field
  • Updating data displays
8. Applying Movie Clips to Modular Design
  • Creating movie types
  • Attaching movies
  • Moving keyframe information
  • Building placeholder screens
9. Building a Navigation Screen
  • Importing bitmap graphics
  • Creating handling buttons
  • Working with the focus rectangle
  • Storing data
  • Implementing navigation
10. Building an XML Data-Driven Content Screen
  • Loading XML
  • Processing XML
  • Generating displays with XML
11. Building a Media Screen
  • Overview of video in Flash Lite
  • Implementing detection
  • Implementing embedded video
  • Implementing external video
  • Implementing Flash video
12. Building a Static Screen
  • Importing text
  • Importing graphics
13. Building an Animation Screen
  • Understanding keyframe animation
  • Understanding programmatic animation
14. Building a Game Screen
  • Gaming animation
  • Programming interactivity
  • Programming trajectories
  • Managing memory
  • Collision detection
  • Scoring
15. OOD and Class-Based Development
  • Understanding Object-Oriented Development
  • Converting classes
  • 16. Publishing an Application
  • Moving an application to a phone
  • Distribution channels
16. Conclusion
  • Goodbye
Rapidshare:
http://rapidshare.com/files/113362451/LCFlMobET.part1.rar
http://rapidshare.com/files/113371832/LCFlMobET.part2.rar
http://rapidshare.com/files/113496632/LCFlMobET.part3.rar
http://rapidshare.com/files/113498504/LCFlMobET.part4.rar
Password:full+free
 

Copyright 2008 All Rights Reserved By Lyndabd.blogspot.com